Brass Knuckles
Brass Knuckles Megabonk – Explained
Brass Knuckles apply when you deal damage to an enemy: the game checks how far away the enemy is from the player.
This range is calculated as
Where
n = number of Brass Knuckles
Base radius = 8
Each copy adds +2 units of radius
If the enemy is inside this radius, you gain bonus damage on that hit:
So each Brass Knuckles gives +25%. This is applied before any global damage multipliers and only applies if the enemy is close enough.
(sidenote: 8 units is approximately the same as the circle of 3x holy books with 1.0x size.)
This range is calculated as
$$Radius(n)=8+2n$$
Where
n = number of Brass Knuckles
Base radius = 8
Each copy adds +2 units of radius
If the enemy is inside this radius, you gain bonus damage on that hit:
$$BonusDamage(𝑛)=0.25𝑛$$
So each Brass Knuckles gives +25%. This is applied before any global damage multipliers and only applies if the enemy is close enough.
(sidenote: 8 units is approximately the same as the circle of 3x holy books with 1.0x size.)
How it Stacks
Each Brass Knuckles copy contributes two linear scaling stats:
1. Damage Bonus
Each copy adds +25% damage against nearby enemies:
2. Radius Increase
Each copy increases the proximity check radius by +2 units:
There is no cap on either the damage bonus or the radius.
More copies = larger radius AND higher bonus damage.
1. Damage Bonus
Each copy adds +25% damage against nearby enemies:
$$
\text{BonusDamage}(n) = 0.25n
$$
2. Radius Increase
Each copy increases the proximity check radius by +2 units:
$$
\text{Radius}(n) = 8 + 2n
$$
There is no cap on either the damage bonus or the radius.
More copies = larger radius AND higher bonus damage.
Comments and replies are paused. We are not reviewing new suggestions or updating this section right now.
No approved comments to show here yet.