Moldy Gloves
Moldy Gloves Megabonk – Explained
Every ~9.5 seconds, your next hit can trigger a poison explosion around the enemy you hit, damaging and poisoning everything nearby. The cooldown is 9.5s.
The cloud explosion is a purple cloud that looks like this in game
- The cloud hits all enemies in a fixed radius of
- Each affected enemy immediately takes damage based on your level and number of gloves:
- It also applies the standard Poison debuff for 5 seconds with. This always applies 10 stacks of poison damage.
The cloud explosion is a purple cloud that looks like this in game
- The cloud hits all enemies in a fixed radius of
$$
R = 15
$$
- Each affected enemy immediately takes damage based on your level and number of gloves:
$$
D_{\text{hit}} = 1.5 \times \text{Moldy Gloves Copies} \times (8 + \text{Player Level}) \times \imagetooltip{Damage Multiplier}{https://res.cloudinary.com/dft1n3spr/image/upload/v1764501733/megabonk-guide/msyfbhopicnivvxuy6tk.png}
$$
- It also applies the standard Poison debuff for 5 seconds with. This always applies 10 stacks of poison damage.
How it Stacks
Moldy Gloves scales linearly with the number of copies.
- Damage per proc scales linearly:
Radius, cooldown and posion stacks do not increase with more copies.
- Damage per proc scales linearly:
$$
D_{\text{hit}} = 1.5 \times \text{Moldy Gloves Copies} \times (8 + \text{Player Level}) \times \imagetooltip{Damage Multiplier}{https://res.cloudinary.com/dft1n3spr/image/upload/v1764501733/megabonk-guide/msyfbhopicnivvxuy6tk.png}
$$
Radius, cooldown and posion stacks do not increase with more copies.
Comments and replies are paused. We are not reviewing new suggestions or updating this section right now.
No approved comments to show here yet.